kascenepal.blogg.se

Sente go
Sente go













Common invasions (such as the 2-5 invasion) Reduce my opponent’s territory or invade As of the publishing date of Brand New to SDK, I’d say my mid-game assets were the below general concepts and tactics: Often I’d reach the mid-game with an advantage but then I’d have no idea what to do. I built such strong “scaffolding” that I couldn’t lose! Or else, that was the plan.

sente go

I climbed through double-digit kyu rankings basically just by opening games better than my opponents did. Readers of Brand New to Single Digit Kyu know that my play style is one of strong fuseki and ducking fights. Today I understand the shoulder hit as an (possibly the) essential tactic of Go’s mid-game. But I didn’t grok the why of the shoulder hit. When I posted Brand New to SDK, I knew what a shoulder hit was, of course. You don’t have to do deep, complicated invasions so long as your stones impede the enemy’s growth.” “Invest time in shoulder hits as potentially light invasions. I paid particular attention to one of the them, which came from 7-dan player u/back_cow, who had a precipitous climb through the Go rankings: My Brand New to Single Digit Kyu post gained significant traction on the r/baduk subreddit and received a number of comments. Beginner-intermediate Go players might find my ideas useful.ĭisclaimer: When it comes to Go, my ideas are those of a rank amateur.

sente go

A single explicit conceptual breakthrough I’ve had has led to better play. After a couple months of infrequent play and stagnation, my Go skill has begun to improve.















Sente go